Brushes
() -> Brush producers: load a MyPaint .myb asset or synthesize a brush.
1 op: brush-solid.
Ops with no demo image below produce no visible result on their own — they feed other nodes rather than paint.
brush-solid
Section titled “brush-solid”Synthesize a crisp constant-width hokusai brush. No scatter / no jitter — dabs are stacked densely so the stroke reads as a solid line.
| Field | Type | Required | Description |
|---|---|---|---|
aa |
number (0…1) | $param | @node |
no | — |
color |
color | $param | @node |
yes | sRGB hex color, $param reference, or @node scalar port. |
dabs-per-radius |
number (0.5…∞) | $param | @node |
no | Dab density along the stroke. Higher = smoother but slower. Default 4. |
hardness |
number (0…1) | $param | @node |
no | — |
width-px |
number (0.4…∞) | $param | @node |
yes | Stroke width in canvas pixels. |
Map renders on this site are made fromOpenStreetMap data viaProtomaps (© OpenStreetMap contributors), elevation from Re:Earth Terrain,Mapterhorn andEGM2008 (NGA), and aerial imagery from GSI Japan(© 国土地理院). The painterly styles use CC0 brushes byDavid Revoy.