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Roadmap

ezu is pre-1.0 and developed in the open. There is no dated roadmap; the honest version of this page is a list of known gaps and where they are tracked.

The authoritative, maintained lists live where they cannot drift from the code:

  • MapLibre gaps and differences — what ezu translate skips or approximates, and which divergences are by design. ezu translate reports the same information per style on stderr, which is always more specific than a general list.
  • GitHub issues — everything else.

Recurring themes, at the time of writing:

  • 3-D. fill-extrusion renders a flat footprint. There is no terrain mesh, no pitch, no bearing — a tile is a plan view.
  • Symbol edge cases. Viewport-aligned rotation on line placement, collision for line-placed icons, SDF icon recolouring.
  • Hillshade tone calibration. Structurally correct, not tone-matched to GL-JS.
  • Performance on dab-heavy styles. The painterly ops are the expensive ones; see tuning.

Mostly by what people hit. The gap list is driven by real styles that did not convert the way someone expected, which is why a specific report beats a feature request:

  • the style (or a minimal reduction of it),
  • the tile address,
  • what you expected and what you got — a ezu-compare similarity figure or two renders side by side is ideal.

Design discussion happens in issues before implementation, particularly for anything that touches the style spec, adds a port kind, or changes how a global stage like label placement works. If you are considering a custom op or a new translate frontend, an issue first is worth the round trip — NodeFactory is public specifically so that experiments do not need to land upstream to be useful.

Until 1.0, a minor version bump may break the Rust API, the style spec, or the wasm interface. Breaking changes are called out in the release notes. Two cheap habits make upgrades boring:

Terminal window
ezu check style.json --no-fetch # validate every style you own
ezu schema --out ezu-style.schema.json # regenerate what your editor validates against

See changelog.

Map renders on this site are made fromOpenStreetMap data viaProtomaps (© OpenStreetMap contributors), elevation from Re:Earth Terrain,Mapterhorn andEGM2008 (NGA), and aerial imagery from GSI Japan(© 国土地理院). The painterly styles use CC0 brushes byDavid Revoy.